The (semi-final) Tone

  We finished the Natural Tone version one! The game was mainly a student project and so will be developed and changed a few times before we finally finish it completely though. Here is a link to play it, although at the moment it is only available to download and play on Windows PCs.      …

A little on the side

Hannes and I went to Music Tech Fest in Stockholm where we (tried to) take part in one of the music hacks. However, I am certainly not a musician or know anything about music engineering. One of the possible themes were ‘Radical inclusion’ and this interested us both. We decided to make a game about…

Changing a few things

Using a semiotic design philosophy, I went back and changed a few of the designs shown in previous posts in the earlier versions of Natural Tone.  I had to ensure that the designs communicated emotions of the protagonist, as well as the message I wanted to convey to the player. For instance, the park had to show…

Refine and redesign

In my previous posts, I spoke about semiotics and making the game more intimate and today I had another Skype meeting with my games partner to discuss the narrative and go through the design room-by-room. I discovered that the design of the game also affects the gameplay in a big way. For example, in one…

Making the game intimate

A big part of making a narrative game is to think of how you’re telling the story and how the props or object, etc change the meaning of theme of tuhe story. In my earlier post, I talked briefly about semiotics. After our July meeting, my games partner and I sat down to talk about…

Adding more depth

Natural Tone is a narrative game, which obviously means that the storyline has to be strong and to a degree, easy to understand. What I don’t want is a game that is too complex or too easy or a game that depicts autism and anxiety in the wrong way. This is something that is difficult…

Do games have to be fun?

  I often have trouble thinking about how I would make a game which makes the player feel uncomfortable or any form of negative feeling/emotion. Of course, games are usually something that we retreat to make us feel better about a bad day or to play with your buddy. However, indie games are beginning to…